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7 Things You Only Figure Out After 10 Hours of WARDOGS
Seven things the beta taught me that WARDOGS never explains: supplies in crates, weapon-driven XP, binoculars, FOB planning and more.
A blog? Yes, I'm that old
A place where I write down what I figure out & share my experiences and stories.

Latest
Seven things the beta taught me that WARDOGS never explains: supplies in crates, weapon-driven XP, binoculars, FOB planning and more.

Price, the pricing ladder, launch content, monetization and the very honest '10 reasons NOT to buy' video, all in one place before launch day.

WARDOGS measures you by your bank balance instead of your K/D. Everything in the sandbox can earn you cash, and everything costs you cash. Here's why that changes how the whole game plays.

A plain-English look at WARDOGS, the tactical all-out warfare FPS from BULKHEAD, and why three teams instead of two changes the whole game.
Written by Ted. Subscribe via RSS.